Video Gallery

#ThrowbackThursday: Deaf-Blind Department - 1957

Go to Video Gallery Added Sep 13, 2017
Hide share box
:  
:
Go
For over 60 years, the Institute had a separate Deaf-Blind Department. The original building that opened in 1938 is now where the business office and museum are located. It was a significant program that was very innovative and progressive since its inception. From 1964-1965, before the development of a vaccine against the disease, a rubella epidemic swept the United States. Of children whose mothers are infected during their first trimester of pregnancy, studies suggest that between 50% and 90% would suffer from Congenital Rubella Syndrome (CRS). During that short period, there were 12.5 million cases of rubella. Twenty thousand children were born with CRS: 11,000 were deaf, 3,500 blind, and 1,800 mentally retarded. It was this epidemic that lead to the Institute building Frampton Hall which severed this population for over 30 years. As this population grew out of school age, the Institute started our current pre-school program in Frampton Hall. The Readiness Program provides special education services to children ages 3-5. Students who have been identified as a preschooler with a disability and have a recommendation for special education are placed in the program through their local Committee on Preschool Special Education.

Listed in Museum and Archive

Popular Videos

See all
 
  • 3:47 Braille Games

    The Braille Games created by Nachum Lehman and Meir Naiman are a very exciting development in education and entertainment for children with blindness and visual impairments. I have used the games with children ranging in age from 5-21.

    All my students are excited to have some new and completely accessible games to play.
    Younger students are able to practice and develop Braille skills while using the Memory and Matching Games. In addition to developing Braille skills, the Hangman Game enables my students to practice spelling skills.

    As a teacher, I especially enjoy the ability to author the games and target specific letters, words or sounds. Being able to increase the level of difficulty affords the opportunity for older students and even adults to enjoy Hangman as an appropriate leisure activity.

    All the games work with a Braille display and/or a QWERTY keyboard. I have used these games with students who have average sight and Learning Disabilities. This encourages turn taking, sharing and typing skills. The educational modules that can be created are limited only by my imagination!

    Tina Perretti

    Uploaded Dec 05, 2016 to Enriched Curriculum

See all